Thursday, January 29, 2009

Today's post. Double feature!

Hey gang,

To start things off, today was another industry "Hell Day" with a number of friends getting separated from their jobs. My condolences. And may we all find work and prosperity through the rest of 2009!
:)

Now that that is out of the way, let me say that today I decided to step back into my "NFS shoes" so to speak. I gave my self a rather tight deadline. I had to generate a base image of a car, render it, and then use that image to design a body kit (Or re-invision the car without totally changing it beyond recognition).

So I'll post the base car image, as well as the finished design that was layered on top of it. I may yet go back and fill the front fender straight down, rather than have the flare cut back in towards the original body line. We'll see.

Base car:


Fresh paneling:

Wednesday, January 28, 2009

1 More piece. An oldy, but a goody.

Hi gang!

With people calling, and hiring fairs happening next week, I have to put it into over drive. Going back through my work from my time with Need For Speed, I found a piece that stood up, and just needed some polish.

I took a few minutes to just clean it up a bit. (Though I didn't want to clean it too much, as that takes away from the character of the lines!)

If you click the small image, you should get a nice big version to look at!



Here's another animated GIF file of the basic process... pencils scanned, basic grey tones, tone rendering, and color...

Photobucket

Monday, January 26, 2009

Folio direction decided!

Hey gang,

A new update, in that I've decided on a direction for my new portfolio. Something of a driving direction. (Not every piece will conform to it, as some of my work is being reused... but all of my new pieces will be themed "Childhood fears") It's basically a theme that will allow me to branch out, creating environments and characters outside of my regular repertoire (Primarily I've dealt with realism and automotive themes up to this point).

First piece below.

The blanket of invincibility... Every child knows that the most terrible monster in the universe is unable to penetrate the shield that is a bed sheet!

Cheers!



Below is just a snippet of the process, from one step to the next...

Photobucket

Let me tell you, going from a nice big Cintiq at work, to a piddly little 4x5 wacom tablet... It'll take some getting used to. :) Heheheh

Sunday, January 25, 2009

Start trickling out some work.

This weekend has been a mad rush to pour over my sketch books, digital paints, and other concept work... And then see what has stood the test of time. (As any artist will tell you, you never like work you did more than a couple of days ago... And that holds true for me too. I'm finding myself "freshening" all of my old work... Repainting, redrawing, and otherwise, just creating new stuff.)

Gotta "git er done" as one of those NASCAR fans would say.

From this point on, the work should start appearing here quite quickly.
Cheers!

Friday, January 23, 2009

RIP BlackBox Games. Now seeking employment.

Well it's officially official, the dust has settled, and a significant part of the studio I called home, has been uncerimoniously kicked to the curb.

After delivering top notch work to a company, selling literally tens of millions of copies of games, and making investors a tidy profit in the process, I had hoped things would have gone down a little differently.

Being an EA employee since late 2001, I need to pickup some new moves for the corporate dance floor... Time to mingle and impress.

But I digress.
What's done is done. Onward and upward. As they say. If you, or someone you know needs concept art, toy/product design, graphic design, car design, 3D models built, or what have you... Let me know.
:)

Cheers gang.

PS:
I'm prepping for a possible interview in Santa Monica, so I need to throw together a mini-folio this weekend. Nose to the grind stone and what not. Should see images up shortly.

Sunday, January 11, 2009

Holiday Black Hole.

Hey gang!


The Christmas/New Years break is over, and I'm back at work.
While I'm still working at EA, I'll also be updating and uploading new portfolio work (speed paints, sketches, concepts, and 3d models).

I promise to get these updates flowing!

For real!

;)